Advanced API Performance: Mesh Shaders

By A Mystery Man Writer

Mesh shaders are designed to overcome the bottlenecks of the fixed layout used by the classical geometry pipeline.

Advanced API Performance: Mesh Shaders

高级API 性能:网格着色器- NVIDIA 技术博客

高级API 性能:网格着色器- NVIDIA 技术博客

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Sebastian Aaltonen on X: Nvidia recommends 64 vertices / 126 triangles for mesh shaders. Going to use 7x7 grids in my synthetic test. That's 64 vertices and 98 triangles. Results in full SIMD utilization in vertex processing, which is perfect.

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