By A Mystery Man Writer
Mesh shaders are designed to overcome the bottlenecks of the fixed layout used by the classical geometry pipeline.
Advanced API Performance: Mesh Shaders
高级API 性能:网格着色器- NVIDIA 技术博客
高级API 性能:网格着色器- NVIDIA 技术博客
Graphics pipeline - Wikipedia
Graphics pipeline - Wikiwand
Graphics pipeline - Wikipedia
Advanced API Performance: Variable Rate Shading
Graphics pipeline - Wikipedia
Graphics Programming Weekly - Article Database
Creating Optimal Meshes for Ray Tracing
Graphics pipeline - Wikipedia
Sebastian Aaltonen on X: Nvidia recommends 64 vertices / 126 triangles for mesh shaders. Going to use 7x7 grids in my synthetic test. That's 64 vertices and 98 triangles. Results in full SIMD utilization in vertex processing, which is perfect.