By A Mystery Man Writer
Cameron Hillman talked about his approach to designing sci-fi 3D scenes: decals, materials functions, trim sheets, lighting, and more.
How AI software will change architecture and design
Killer Sci-Fi Environment Production Tips and Tricks
Environments Tutorials
Designing Sci-Fi Environments: Workflow Tips
Working on Modular Sci-Fi Environments in Blender and UE4
Working on Modular Sci-Fi Environments in Blender and UE4
Making a High-Quality Sci-Fi Modular Environment
Articles and tutorials for 2D/3D Artists
New Space Narrative: Responding to Multiple Futures with Design