c++ - Algorithm for smoothing edges of an open 3D mesh - Stack

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I have a 3D mesh which represents a surface with some rough boundaries which I would like to smooth: I am using a half edge data structure for storing the geometry so I can easily iterate over

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Implementing Half-edge data structure in C++ ยท ๐Ÿง‰ Personal webpage

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c++ - Algorithm for smoothing edges of an open 3D mesh - Stack

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