By A Mystery Man Writer
Godot version v4.0.beta.custom_build [fab9926] System information Windows 10 Issue description Adding shadow_mesh to ArrayMesh causes the mesh itself not to render, only shadow mesh gets rendered. If shadow_mesh has different vertex posi
CSGMesh using ArrayMesh with multiple materials fails to assign materials to surfaces correctly · Issue #21739 · godotengine/godot · GitHub
Grid map changing mesh library .tres sub resource ids when saving scene · Issue #55190 · godotengine/godot · GitHub
Some meshes are invisible after export if they have skeleton parent · Issue #176 · godotengine/godot-blender-exporter · GitHub
Mesh Instances randomly not rendering (regression since 3.3) · Issue #53374 · godotengine/godot · GitHub
3.5] MultiMesh Instance 2D crashes when adding a Mesh · Issue #65795 · godotengine/godot · GitHub
ArrayMeshes converted from Godot 3.x display incorrectly in 4.0 · Issue #63550 · godotengine/godot · GitHub
Array mesh ignores light · Issue #36210 · godotengine/godot · GitHub
ArrayMeshes converted from Godot 3.x display incorrectly in 4.0 · Issue #63550 · godotengine/godot · GitHub
ArrayMeshes converted from Godot 3.x display incorrectly in 4.0 · Issue #63550 · godotengine/godot · GitHub
CSGMesh is not updated when it's properties are changed · Issue #46610 · godotengine/godot · GitHub
Gridmap : Mesh Size Changes · Issue #13138 · godotengine/godot · GitHub
shadow_mesh` on `ArrayMesh` replaces the original mesh · Issue #72071 · godotengine/godot · GitHub