By A Mystery Man Writer
Hi, all! I was wondering if anyone has knowledge or suggestions (or even maybe a rough workflow) on how to rig baggy clothes. Using cloth dynamics? Bendy bones? A bone grid? A combination of all three? The intended usage that I’m thinking is having a rig ready to interact with the body and/or assets in the scene. For example: if a character with baggy sweatpants seats on the floor, the sweatpant would flatten against the floor, and when the character runs, the sweatpants would add a secondary m
Rawethewolfs tips to create a soft body character in Blender - 3D Modeling - Weight Gaming
Rigging all clothes at once vs Rigging One by One - Animation and Rigging - Blender Artists Community
Baggy Pants Rigging Test by DreamNoms on DeviantArt
Attention Blender usersWe Dont Need Unity or UE4
Rig clothes - Animation and Rigging - Blender Artists Community
In over my head.mesh and rigging (blender) - Character & Animation - Epic Developer Community Forums
Auto Rig Technology, AccuRIG
armature - Rigging Clothes To A Character - Blender Stack Exchange
Reimu Hakurei Workflow Test — aVersion of Reality
How to Rig Skin Clothing to a Character
Steam Community :: Guide :: Rigging with Rigify - crash course + fixing errors
animation - How to make a clothing mesh follow an arm mesh? - Blender Stack Exchange
How to rig baggy clothes? - Animation and Rigging - Blender Artists Community